unity3d 实现鼠标滑轮控制“镜头远近”的示例
爱吃糖 发布于 2022-06-25
1. 编写CameraControl.cs类 using System.Diagnostics; using UnityEngine; using System.Collections; using Debug = UnityEngine.Debug; public class ...
阅读(164)评论(0)赞 (9)
爱吃糖 发布于 2022-06-25
1. 编写CameraControl.cs类 using System.Diagnostics; using UnityEngine; using System.Collections; using Debug = UnityEngine.Debug; public class ...
阅读(164)评论(0)赞 (9)
爱吃糖 发布于 2022-06-25
void OnGUI() { Event Mouse = Event.current; if (Mouse.isMouse && Mouse.type == EventType.MouseDown && Mouse.clickCount == 2)...
阅读(113)评论(0)赞 (1)