UISprite2D spMoney;
// 第一unity3d www.1unity3d.com // 钻石建造卷图标 string path = ResourcePath.Icon.money + "/" + ""; // 读取本地路径 spMoney.sprite2D = NGUITools.LoadAsset<Sprite>(path); // 将读取的路径转化成sprite格式 // 金币建造卷图标 Texture2D textureGoldBuild = Resources.Load("Icon/money/") as Texture2D; // 将读取的本地的路径转化成Texture2D类型 Sprite spriteGoldBuild = Sprite.Create( textureGoldBuild, new Rect(0, 0, textureGoldBuild.width, textureGoldBuild.height), new Vector2(0.5f, 0.5f) ); spMoney.sprite2D = spriteGoldBuild;
case 1:
// 第一unity3d www.1unity3d.com //金币 ResourcePath.Icon.money = "Icon/money"; path = ResourcePath.Icon.money + "/" + "gold"; mustGetRewardIcon.sprite2D = NGUITools.LoadAsset<Sprite>(path);
未经允许不得转载:第一Unity3D » Unity3D实现读取图片的简单示例